October 17, 2026
Batteries for Lake Havasu
The childhood memories, games and first moving sprite behind Settlement 2x86.
Read the entryNotes from the settlement
Building a Game Boy Color tactical RPG, one room, one encounter, and one deliberate pixel at a time.

October 17, 2026
The childhood memories, games and first moving sprite behind Settlement 2x86.
Read the entryOctober 18, 2026
How a one-room tactical prototype grew into requests, homecomings and a complete opening chapter.
Read the entryOctober 19, 2026
From incoherent early artwork to deliberate rooms and a sustainable asset workflow.
Read the entryOctober 20, 2026
A playable chapter and a working asset pipeline, with combat and the larger campaign still unresolved.
Read the entryOctober 21, 2026
Why I renamed the game to Settlement 2x86 as it started to feel like something that could grow beyond a proof of concept.
Read the entry